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In the park

by on May.23, 2014, under news

Shit, almost a full year since an update. Not good.

As it’s happened, the vast majority of my work over the past 18 months has been of that “for internal use only” lark, or done white-label for big ad & digital agencies. Most of what you see here is what I’ve done in my spare time, which these days with a 2-year-old typhoon of the male kind to tend to, is few and far between. Every now and again, I can spend some time between jobs working out how to do cool shit with new plugins and make something all seasonal n’ shit, like this basic fluid test in AE with Newton.

1. Make a ton of small circular shape layers or masked solids to act as your fluids.
2. Tweak an untold amount of settings god knows how many times and watch your dual Xeon workstation slow to a 5fps crawl while it works out the physics calculations on a couple of hundred layers.
3. When you’re done with Newton, make simulation look like liquid – add fast blur (10-15px), then simple choker and tweak to your taste.

It’s not perfect but for 2D mograph, it’s wicked. Newton 2 has huuuuuge potential, gotta use it more.

More shit to come, soon… ha.


99 air balloons

by on May.29, 2013, under footage, play

This is the edit of around 50Gb of footage & stills I filmed at the Bristol Balloon Fiesta over the weekend of the 9th – 12th of August 2012, and promptly forgot about/had to put to one side due to a massive workload at the time and only now have I eventually made the time to finish this, current as ever, haha…

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Diamond geezers

by on Apr.30, 2013, under motion design, news

Another collaboration with Gav Strange! This time around it was part of the launch for 50-50 skate shop’s Diamond Supply Co. collection -

Gav – “Hey Ciaran, I’ve done this 50-50 x Diamond graphic, think you can animate it for the launch night?”
Me – “Yep, no probs, hit me up with the .AI file and I’ll see what I can do…”

Short while later, after much awkward 3D modelling, mainly trying to get it to match the flat 2D design, this came together – personally, I’m digging the refractions & reflections parts at the beginning. We projected it out on the walls of the building across the road and had it looped on TVs & monitors in-store for added sexiness – check the instagram nerd-fest for more.

Thanks to Gav and all at 50-50 for getting me involved, as ever, it’s always a pleasure.

   

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Spare keys

by on Feb.26, 2013, under motion design, news

Clean forgot about this badboy and recently found it lurking in a dark corner of my hard drive.  Dating back to late 2011, this was another fun-to-do collaboration with JamFactory on a pitch project which didn’t get picked up by the blokes with all the cash.  Too bad, as it had potential to take over the world.  More info over yonder…

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No news/good news

by on Dec.06, 2012, under news

Here’s a massive amount of work I did for Skinflicks’ TV ad for Betfair back in August & September – one of those jobs that lasted quite a while, partly as I also did the 3D work for the print campaign, yet a project that helped me learn a barrel-load of new skills, tricks and workflow techniques.

Click here for more info…

In the meantime, a large site update and new work is “in progress…”

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